hunters deterrence

The author above: the combination of death hunting X is a hunter in this version of the play may be the most relaxing combination of up
Compared to KFC for the drawback is lack of mobility, DK less than the soldiers a little brittle, but the outbreak of the high damage high, and 1 minute 1 second unstoppable N control.
Questions about their output:
Hands of God rather general will drive across the next 2 to 3 BUFF
Chi Mei Rao after the shooting, and other controls to the opposite treatment, and then broke open the skill (can be full of the best Chimera concentration after infinite Austrian radio)
Back to the centralized choose Cobra, a solid base to give a
Open only to fight thieves and magic of the Master will consider the use of a solid under
Thief is now the lowest injury-free career has

Write the following combination of play and the crowd of several tactical ideas it
TSG or pseudo-three boards:
There are two kinds TSG play, RUSH priest or pastor pull ice turn priest after priest cross chapter
No matter how, the first wave of pressure DK, DK and hunters must be approached holding, to assault the soldiers to disperse the concentration, the BUFF DK who drive clean, sacrifice? Ha ha ha, second drive it! DK lost a last-second shot to disperse an ice chain to drag the soldiers time to our pastor, halo + frozen monkeys knight hunters, knight this time the general chapter of the cross
This time fight a wave of defense.
Then, if that is their ice pressure DK priest, that DK attention to self-protection skills to fully open, green cover, solid ice, Half of the body to lose his stool, to ensure that blood can not afford, do not cross chapter does not give priests to suppress.
If you are directly RUSH priest, sacrifice left Liaodao, strangling freedom left, the priest looked at using it to suppress their own … …
Top of the first wave of the past, the priest away, leaving behind a halo of scattered off a cross-section can make invincible knight
After descending to disperse frozen, invincible knight end, ready-controlled knight, OVER the opposite DK can
General tactics: pressure DK, dragging the other two DPS, to keep the blood line, left turn fire prevention skills

Civil war, PHD:
Basic civil war is on the H
DK launched direct hands rush up the hunt, must faster than they are!
DK DK can give them an ice chain, hunter hunter who drive BUFF
After our hunter halo + frozen monkeys their treatment, the outbreak of open skills, this time opposite treatment cross chapter, then continue playing silence
If you drag across the hunter put frost free, then turned around and beat DK DK, who is better hunters continue hunting
DK’s use of a large ice, if our hunter pressure is relatively large, it caught the other DK DK ease the pressure over the Great Ice (PS: Do not pull Frost column), no pressure then hunters arrested silence descending over the ice to give them pressure
In fact, the opposite Hunter played Frost put the most basic is a win – - not before the pressure to disperse across the Hunter, there is a baby up to a maximum of the halo and the treatment of silence broken, like the treatment of attention to their own position, as the distance increases blood, DK also pay attention to our position,buying wow gold, not deep chase
On defense: Who are the hands to play the expense, if our treatment is ice, hunters deterrence,Tanks, DK Green solid ice cover, etc …
General tactics: more violent than the opposite, the hunter hit up frost, deterrence must be the first to open the blood pressure of hunters line, so that hunters can not come to play

RMP / thieves Fassa:
After treatment by the opening, lighting hit the treatment position, DK lost pressure before dying, the monkeys to go along with DK, hunter camouflage to treat a person next to soy sauce, Triangle stations
In general, X-thieves are hidden out double, direct boring to play DK DK
The other hands is launched priest fear we want to give him a shock treatment
Thieves steal hands DK, sacrificed for the DK, baby halo thief, DK free to attack the last second,wow accounts, after the DK priest arrested over three ice, so comfortable marked DK Mage, Priest is bound to pay the inevitable chapter OR Master refrigerator!
The first two storms during the Master + deep end our treatment is inevitable, the first time to be silent on some, do not let the Master of frost ring, even if not let him out of play hurt! Remember!
If our treatment is the pastor, and that decisive drive drive large refrigerator it
If not, Master refrigerator, the priest / shaman cross chapter, that directly hit a priest / shaman, so he did not dare to lift the Master of blood, if the priest would be used to disperse the mind to focus brush cut, the Master of the continued pressure of the refrigerator mage, priest whether he
Need to determine the situation at this time, residual blood can kill the Master, is that DK can not catch up with the Master, if not, on defense, if DK can be solid ice, opened, after the hunter is ready to continue to pursue the Master DK to play free
On the control and defense: we treat the control should only eat deep end + frost ring, as well as the blind, the other not to eat, the pressure is on the other side.
If the first wave of opening a lot of skills we have, that the whole game basically lost, opening the first wave of pay as little as possible by hunters halo skills, sacrifice, freedom, silence to get through.
If the blood line of the second wave of Master up, we went to the control and anti-control of the vacuum, no disperse, no silence, no freedom, no sacrifice, this wave if the Master ran away, DK hit Master, that DK can consider the lay pastor or a thief, so the next wave of freedom continue to pressure the Master, usually within the RMP to end the fighting in the three-wave
Focus lies in the defensive skills of DK and hunter distribution of consultation, through the law halo kidney thieves broke, blind hunters to pay chapter, we treat stations flair,Armorsmithing, eat less control. Hunter feign death off the sheep, etc.

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