Rs gold
and therefore the value of this talent is not large. Brutal collision
Tags: Lord of the ring, Tanks, wow accounts
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the reclusive
MS is my first, when the pain of childhood leveling did not say, grown up also a bunch of people say that talent is far worse than the human MS, but I said the night talent is also very strong very strong, and talent to that spirit, the way I can be more than hello RCC you, but destroy the group, you can treat all, can you? and then off the war the following package at the door point, cut out to see the page, watching movies, reading novels,Armorsmithing, and talk QQ, pleasant exception Yeah, you slowly run Ha ~ ~ ~ ~~
Tags: Armorsmithing, runescape map, Tanks
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the DZ is not out of a direct hit to the other MS forced DZ out . DZ attack MS
Foreword
Given to the struggle of children’s shoes in the 2V2 fronts have ~
This team is in the World of Warcraft national costume 12 group NAXX to play the now landlord to F , the current 22 struggle ing ~
Tags: Aion Goddess Figurin, Lord of the ring, runescape map
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or so brave
At this stage in the melee ,Tanks, thieves , or so brave ,wow accounts, sit tight discipline was actually riding in second place ,Aion Goddess Figurine, that some other close combat career? Let us read on.
Damage the ability
Thieves
Tags: Aion Goddess Figurin, Tanks, wow accounts
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but Hamchook strengthen the defense team
Although the outcome of the controversial, WSVG Toronto is still by far the widest range of events combined team. Pandemic once again beat the pack, beating teams from various quarters summit. But this really is because of their more talented players than the other contestants it? Coach or other team level with the passing Pandemic? Mob Turtleforce coach that was fired, no matter who he is. If you are chasing their own tactical guidance, he needs to find another person to help him spot the next tactical decisions. Phil Jackson, Jordan did not encounter even before nothing. Many top players believe they can through their own ability to overcome the combination of phase grams. And when they lose the game, they will blame the failure resistance, mistakes, opponents of luck and the incompetence of his teammates. But in fact, the highest in the Arena ladder 1% range of the 3v3 battle, occupation mix at least 50% of the outcome of the decision. Online games and events in the next battle group tried to board the 2400 + class is completely different. Line race, you need to exercise maximum restraint and a variety of combinations of different types of opponents. In the battle group, with high fault tolerance, restraint combination of a small team was easier to achieve high scores. 3v3 ladder on top of very few 3dps team, because they can easily spit out 25 points to a team – even though they may be on the team took in a row 3 times 5 minutes. However, for the thieves, the face of war / riding / Sa combination must be discharged 3dps formation. Pandemic will be distinguished with other team is that they spend a lot of time studying the opponent and the total discharge of the restraint can be a combination of each other. They worked hard in the last WSVG Dallas stop in the face of Insurrection, to war / animal husbandry / riding the face of the other method / technique / Germany. This combination is only forty-six open the victory. However, they immediately turn into a thief / law / animal husbandry (Insurrection refused to recognize this combination of restraint and their method / technique / Germany, but a top team can not lose one pair of thieves law dps team, except two a 27/34 Warlock). I have never seen any other team has done so – in fact most of the time their evolutions can not effectively restrain opponents. WSVG Toronto stop on the MoB Turtleforce if Spoh not turn the tide in the second field, then they may have been Turtlebeach swept. Secretive many people want to see the gold under the rain, but in the face of Nitrana except when he made a big mistake (ran away back to the full-blood full of blue, and then get an absolute upper hand, begging you! Not prepared for wild German thieves has an absolute advantage, why not use it?) outside of the performance are very robust. In the 3v3 game,Tanks, unless your team is 3dps formation, not to attack Druid, that knight with the attack almost. They took three games should be realized that the soldiers attacked the final victory. Battle Pandemic, they three times in the face of the thief / French / to send the dark sacred animal husbandry,wow accounts, animal husbandry, when played, the result was the lure of playing 0-3. Zizek has been a lot of blame, but to me, unless he himself insisted on playing,Lord of the ring, or that discharge thief / Shadow Priest / German guy should definitely be shot – they could have used a thief / 2734 Warlock / Germany to meet the challenge. Not only that, they also use a wild German … you will not despair to this point, right? In addition to Girlzz (9 group, the most popular 3v3 team to 96 wins and 12 losses ranked first,Aion Goddess Figurine, the thief / Shadow Priest / restore Sa) combination, which I think 3v3 combination with a dark, animal husbandry, can beat a thief in the high-end game / French / dwarf holy priest. Enchantment of the thieves with a counter-terrorism completely grams dead dark, animal husbandry, deprived of all his injuries at the same time also can cause a lot of damage. The Turtleforce in three have chosen to attack the priest – they could attack Nitrana to a significant reduction in the ability of his injuries. Xecks team in attack Nitrana always received the best results, why change it? The worst thing happened in the Battle with Hamchook. I once wrote on the blog, Hamchook team faced thief / surgery / recovery very difficult German combination, in our battle group, they had been eaten by a team like 150 points. If Turtleforce slightly, then carefully tournament (reconnaissance opponent is one of the most important aspects WSVG), they can see the team with a Druid to Hamchook add a lot of trouble, he always pushed to 0-2 position . He’s totally dependent on the opponent’s team blue smoke – the face of Warrior, Warlock and Resto Druid, what they are smoking less, from the outset in a passive state. Xecks team has Spoh, as a treatment in the field if he is simply effortless. The team chose 3dps Xecks set fire line, there is no Qudu method. Hamchook get through the ranks as long as 45 seconds, let Viper Sting effective, victory Shoudaoqinlai. 3dps against any warrior team has benefits, but the face of strong teams such as thieves control / treatment / law dps or Hamchook this hunting / law / animal husbandry, combined, will be completely suppressed. Xecks tacit understanding with the team left a deep impression on me, they did win the first two, but Hamchook strengthen the defense team, you can not get rid of the Viper Sting is everything. WSVG do not try to win a variety of professional portfolio, only the appropriate combination of restraint can be. Mob Turtleforce thief / France / shadow priests are their strongest team so far, this combination with the face of any combination of the soldiers are effective, although some people prefer to replace with the pain of Master Warlock. In any case, this combination can exist because he can effectively deal with a former rival (referring to opponents in the battle group). As far as I know, they do not have a dedicated warlock – but talent does not need to use the 27/34 Warlock fingertips. Thief / surgery / Germany is the strongest combination of thieves (though I have not seen this group of contracts Girlz thief / Shadow Priest / Battle of the situation to restore Sa), and also the most restrained Hamchook combination. If they want more robust to cope with 3dps team, they can add a third type of job control, such as thieves / France / sacred animal husbandry – though I think the thief / surgery / Germany and the thief / French / dark, animal husbandry has been completely adequate. For 3v3, the team play as well as choosing the right target right about 50% of the outcome. Xecks, be sure to stop in Los Angeles before finding a better coach. I want to see when you finally beat Pandemic golden smile. You do not need to know 3-4 different combinations, but only need a combination of restraint and a warrior can restrain thieves (Hunter) combination. You already have the most effective combination of restraint soldiers. WSVG has held three sessions, and you actually have not restrained the thief / Holy Priest / method combinations based team so what? Yeawelift of Hamchook team, if they want to win again in Los Angeles (the tournament, their self-restraint in the face several times in the combined team had 0-2 cases due to the luck factor to obtain the final 3 -2 victory), they must find an effective way to deal with a combination Druid, because then each team will have to deal with them come Druid. I am interested in whether they can form a link from the soul out of the warlock, hunter and priest teams composed of three smoke blue, just as Inactive in his top-ranked 5v5 team in for it – although this is not Druid may be too restrained to solve their problems. Identified in the Mob Godfather after their sponsor (if you and he stood on the same camp, you will definitely love him very, and I think this is Hamchook their best choice), they can enjoy a little and get a copies of important contracts. They certainly need a more powerful combination of depth. Although I support Hamchook and his congregation for hunters of all, his team in the face of strong restraint when their team is very fragile. After seeing his performance, many hunters will begin to play 3v3 games, but they do need more than one combination.
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and there is a point of damage per second 1000 DOT
Introduction Romeo and Juliet is one of three stage plays, is one of the most difficult battle. The battle is divided into three stages, you will need to take the time to learn, after reading this guide, you will have a better understanding of it and become a master. Team composed of the ideal team structure is as follows: 5 DPS Mage x 2 (you can replace a mage warlock) Rogue Shaman x 1 x 1 one other DPS (preferably a thief, or mage) 3 treatment of at least one Druid or the Paladin, the best the rest of the free 2 tanks have a DPS warrior, and another TANK (Druid or warrior) group off to prevent the curtain can be seen as a wall, you can not pass through it, only around to the back and then around it. People behind the curtain in the magic line of sight, must run back. Stage play 30 minutes before the mobs refresh, I suggest that only when the mobs fast refresh when it is to use the soul stone or divine intervention, so the team can give you clean up again before the mobs more attempts. Consumables in the course of battle experience, is sufficient to meet ordinary BUFF, and some additional equipment, consumables will give poor people more tolerant space. Tanks: Unless you are particularly good equipment, drinking a bottle of Titan mixture, or defense mixture (Flask of Fortification), increased armor, agile solution, and then there are some foods to increase endurance will be better. DPS: all kinds of medicine can be very helpful, mixture can greatly improve your DPS, any increase in the endurance of the food would also help. Treatment: Flask of Distilled Wisdom,runescape map, Mana Potion,buying wow gold, pharmaceutical and food are all kinds of great benefit. If so, everyone has a better treatment of stone. BOSS skills Juliet blinding passion (Blinding Passion): dizziness is the target for 5 seconds (the body can function in the MT). Immortal Love (Eternal Affection): treatment of 25% -40% of their HP (will not be used to treat Romeo). Will have its own cast a BUFF, Holy damage by 50%, casting speed by 50%. Members of the team cast a sacred arrow random, 2,500 points of damage, and there is a point of damage per second 1000 DOT, for 3 seconds. Romeo a toxic release of MT DEBUFF, all attributes by 10%, can stack 5 times, the interval of a few seconds it will release DEBUFF. Will have its own cast a BUFF, attack speed and damage are increased by 50%. Anti-stab (Backwards Stab): behind the goals of the damage caused by 3500, if the BUFF can reach above 8000 points. Cleave (Cleave): on the front of the cone within the target causing 3500-6000 damage (in terms of TANK), the level of damage depends on whether it is BUFF. Tactical Phase: Juliet and the stage manager, when you talk to, he will speak, the curtain is slowly opened. Juliet will stand center stage, so strange for the first MT open hatred, to the position A, the other person should stand in the position of C. A mage or warlock needs to be specified to remove the first time, Juliet of the BUFF, Master, then, need to cast a spell every 3 seconds to steal (Spell Steal), Warlock, then call out the dogs of hell he kept eating it out of Juliet’s BUFF. She can be all spells are interrupted, but the key is to interrupt her treatment. Interrupt any person skilled in the interface menu to be open hostility casting bar, when she began to release Treatment needs to be in time for the sacred blood of the arrow hit the teammates. Can be completely resistant to the sacred arrows, but will not be part of the resistance. When she left 1-2% of the blood, she would cry and swallow a bottle of syrup, fell to the ground. This time, all the magic must be stopped immediately, the whole team back to the position C and the MT center stage. Phase II: Romeo and Juliet Romeo is played the same position, MT, and pulled open the strange position of B. Responsible for a mage or warlock magic to steal or to disperse his own BUFF (not to be responsible before the people to disperse Juliet to do). Paladin or Druid MT who must be the first time to disperse the toxic DEBUFF. When MT pulled hate and in place, DPS fully open, Romeo must stand behind the fight to avoid cleave, if eating an anti-stab, run away immediately bandage yourself, save the magic treatment. Romeo on the MT damage is very high, the treatment pressure throughout the fight will be great. Mage or warlock must ensure that the Romeo was the first time the BUFF dispersed, or MT will be a lot of extra damage, you need to cool for a soldier to disarm on the Romeo to reduce damage. When his blood fell to 10%, DPS warrior standing position A, to kill Romeo, in addition to MT remain in place, all others return to position C. Phase III: Romeo and Juliet, the third phase of the arrangement: Each person in this stage, there will be special arrangements. Mage and Warlock DPS is responsible for the body to disperse two BOSS BUFF, and at the same time as the damage output. Two strongest DPS pegged Romeo (preferably remote in order to avoid anti-stab), while all other DPS attack Juliet, her healing spells is still a great threat, must be interrupted, if the treatment to a will be disastrous consequences. Treatment of a treatment to see live Juliet TANK, and possible treatment of other team members, Juliet of the damage is not significant by TANK. Two treatments to see live Romeo’s TANK (one of which must be able to detoxification), the two men in the whole battle must concentrate to keep TANK. Tanks and soldiers need to enter the third stage, when standing on the bodies of the first two stages, so that they can be resurrected when the time for hatred and pull the first place. The third phase of the tactics: and first and second stage of Romeo and Juliet of the same tactics, but DPS is dispersed, some of the fighting will drag on longer, if the team concentrate on the case, not a big problem at this stage . When the boss are two to 10% of the time, full DPS out. If their blood is not balanced, the convergence to balance the two DPS boss about the blood, so they can continuously be in the 5-10 seconds to kill. If you can not kill them, will result in the resurrection and destroy mission. Team tasks / summary Tank: attract your target of hatred, and to keep them in position, and when you barely use all possible means to protect their own survival, the treatment under great pressure, especially if you are a TANK Romeo is the time. Treatment: concentrate,Armorsmithing, you are responsible for the treatment of soldiers, for Romeo’s TANK detoxification, in the first and third phases do everything possible to treat the sacred arrow attacks by teammates. Paladin in the battle to maintain the aura of piety, and to ensure that the TANK to the ring Romeo range. DPS: Mage and Warlock have to concentrate to disperse BUFF, BUFF cast in the BOSS of dissipated within 1-2 seconds. Juliet of the treatment must be interrupted. All DPS classes to full output, and two in the third stage to ensure that BOSS simultaneously in 10 seconds to kill. Shaman: added strength and agility with your totem, Grounding Totem in this fight will be very helpful, it can absorb a sacred arrow, with as much as possible. Priority will be provided to the totem MT and other melee. Hunter: In Juliet’s side put snake trap (Snake Trap), these snakes can be used to bear the sacred arrows, for the treatment to reduce some of the burden. The use of pet: warlock should have put the dogs out to disperse the hell BOSS body of the BUFF, Hunter’s pet is very useful, they can share in the sacred arrows to attract hatred after the injury. Do not treat pets, it came alive again in the third stage of treatment to relieve the pressure. If you use the Raiders, and concentrate throughout the battle, BOSS down no problem. As said earlier, this battle a bit difficult,Lord of the ring, you will need a little time to learn. Good luck and happy fighting! Melany, from the Association of Administrators server BronzebeardDead on Arrival
Tags: Armorsmithing, Lord of the ring, runescape map
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Dodge chance increased from 8% to 18%. • Viper
Europe service has been updated to version 3.03, riding discipline is weakened, the service station on Thursday after maintenance update to 3.03, the following is a patch document content (Note: Original Traditional, Simplified for the convenience of reading turned into, some of the translation used to retain) magic animal world 3.0.3 client update content navigation>>> Druid, Hunter | Mage, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other station serving the Lich King special experience to teach you have been assigned to the service station general • • Re: less than 50 players can now benefit from this effect. • Resilience: The damage reduction resilience has improved. The original value of the relief provided critical strike chance reduction to 2 times, is now 2.2 times. In addition, the toughness can be reduced upper critical strike damage increased from 30% to 33%. Racial Traits • Bloodrage: no longer shares a cooldown triggered. • Shadowmeld: The cooldown will start to use, not the end. • Druid Druid talent points will be reset. Players must go to class trainer to relearn spells and abilities at. • Swift Flight Form is now available from trainers at the acquisition, learning conditions for the 71 and 300 points have been learned riding with flight form. • blow: the effect of disruption effects can now act on targets immune to stun. • Berserk: Now clears the Mangle – Bear cooling time. • Wrath of the earth and the moon crescent (balanced system) from five levels to three levels. • Star cover on erosion: the effect extended to gain 15 seconds and double effect. Extend the cooling time of 40 seconds. • Growl: Cooldown changed to 8 sec. • Swarm: message has been corrected to indicate this skill does not affect spell hit. • Moonkin: Only single spell critical strikes can trigger this talent restore mana effects. • Nature’s Swiftness: This ability will no longer provide the probability of trigger Omen of Clarity. • Omen of Clarity: get into the world when the • survival instincts will no longer shares a cooldown time of impact. • Swiftmend: now correctly benefit from the endless talent. • Tiger’s Fury: Level 5 and 6 of the damage bonus has been reduced. Hunter • Aimed Shot: Added to Barrage and Improved Barrage talent in. • Animal management: Now increases your pet’s skilled 5 / 10. (No longer increases the pet’s hit rate.) • Hunter’s guardian now is 1 second cooldown skills, and no longer have a start cooldown. • Dragonhawk: New guard skills, this skill combined with the Monkey and Aspect of the Hawk effect in 75 and 80 acquisition. • Monkey: Dodge chance increased from 8% to 18%. • Viper: The per attack mana gained 50%, but this ability will now return to maximum mana every 3 seconds to 4% of mana. In addition, the effect of each attack to obtain magic can now be applied to a melee attack. • escape now, when the body can not act on the set, and will not trigger shared cooldown. • Wilderness Ranger: attack power bonus from this talent now correctly applied to hunter pets. In addition, the equipment provided by the attack power bonus can be properly counted. • strengthen the Hawk: the rapid back with Improved Steady Shot This talent no longer causes incorrect mana consumption. • The body can not be used to escape, and will not trigger the shared use of the cooling time. Must be cast in combat and do not need to cast the selected target. Cooldown reduced to 25 seconds. • Pets o Rake (Cat), Scorpid Poison (Scorpion): to reduce the value of all levels of injury. o Bencuan (Rhino): The Roll shorten the distance of 10 yards. o improve the special attack damage: mental shock, Lava Breath, cream of storm information, acid injection and Bencuan. o pet special attacks consume concentration values reduced from 25 points 20 points. • Thrill of the Hunt back: every time you use burst shooting a deadly blow to trigger this talent when it was changed to the original skills of mana consumption of 1 / 3 mana, cast three times but each time the trigger chance. • TNT: Explosive Shot now only start shooting this talent to trigger the effect. • Windfury Totem and strengthen Icy Talons no longer affect the long-range acceleration. Content navigation>>> Druid, Hunter | Mage, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other service station subject to teach you to experience the Lich King assigned to the service station Master • Arcane Potency: This talent provides the critical strike bonus will now be immediately consumed by the spell cast time, so the effect will not make it a role in two spells, such as the fireball after the fire along with cast the impact. • shock: no longer will get from the lights the fire plus twice the fatal blow. • Burnout: When Living Bomb lethal blow, it will schedule additional mana consumption. • Brain Freeze: Now only frost effect with the cold spell can trigger this talent restore magic effects. • frosty: no longer reduce the cooldown on Deep Freeze. • Deep Freeze: Frost will consume when used refers to the number of times. • magic pool: This talent now has a Master when on each other when using this skill will work properly. • Frostfire Bolt: Rank 2 will now properly damage the sustainability of access to the addition of spell power. • Living Bomb: Mana cost reduced to the same, and Arcane Explosion. It also no longer allow the caster to stand up at the end of the explosion. Each Master can now start on a target Living Bomb. • Master of Elements: Now also valid for Living Bomb. • Molten Fury: Now no longer restricted and Level 3 Level 2 Ice Lance on the frozen target, causing three times the damage. • reduce the Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles and Arcane Explosion mana cost. • torment the weak: When the Master Institute of Molten Fury talent when they work properly. Paladin • The Art of War: No longer increases the trial now, Crusader Strike and Divine Storm crit damage, but caused a slight increase these skills all harm. • Avenger’s Shield bounce distance shortened from 15 yards to 10 yards. • epic ground mounts can start from the 61 who learned in the training division, need 150 riding skill, and must be non-epic mount learned to spell. • Blessing: the effect of slightly increased level of 8, in order to avoid a shorter duration of grade covered by Battle Shout 8. (Strong effect of volume also wishes to increase the level 3) • Blessing of Sanctuary: It can not be used simultaneously on the same target Blessing of Sanctuary and Greater Blessing of Sanctuary. • Crusader: No longer a fatal blow to the double damage bonus. • pray for the divine: the duration of this spell is no longer affected by the acceleration. • Divine Purpose: Rank 1 of this skill will determine its chance of remove stun. • extend the range of Sogo trial code from 10/20 to 15/30 yards. • Eye for an Eye: No longer break crowd control effects. • Hammer of Justice: This ability will interrupt the effect mergers with stun and a transfer. In addition, the interrupt effect now act on targets immune to stun. • Hammer of the Righteous: message has been corrected to result in 4 times weapon damage instead of 3 times. • Hammer of Wrath: Now can only be viable with less than 20% of the target. • Infusion of Light (Holy) now also works on Flash of Light, its cast time reduced to zero, and can be used in mobile. • Trial: If the trial spell mistakes, Judgement of Light, Judgement of Wisdom and fair trial debuff will no longer act on the target body. • Judgements of the Pure: acceleration effect increased to 3/6/9/12/15%. • wise trial: get 33% of base mana from mana reduced to 15%. • Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and 50% chance of launch. • Repentance PvP duration of the case reduced to 6 seconds. • Righteous Defense cooldown reduced from 15 seconds to 8 seconds. • fair and Vengeance: No longer increases the trial, and Divine Storm crit damage, and a camel have similar injuries sustained damage effects. • Seal of martyrdom: prompt information on the trial of injury has been corrected. • Sheath of Light: Now correctly on the order the trial,Armorsmithing, the trial and martyrdom of blood produce value-added trial. • Shield of the Templar now also reduces all damage taken by 1/2/3%. Content navigation>>> Druid, Hunter | Mage, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other service station subject to teach you to experience the Lich King service station settled pastor • Binding Heal: Now only consumes one time cast the sacred focus. • Advance time: base spell cast time is not consumed immediately advance the number of times. • Devouring Plague: the range affected by the bonus has been increased to the same with other DoT spells. Level 7/8/9 base damage has been reduced to match this change. • God Bless blessing: This talent can also shorten the cooling time of Prayer of Mending spell by 6/12/18/24/30%. Point when at least five levels that Prayer of Mending’s cooldown reduced from 10 seconds to 7 seconds. • Divine Spirit: Now out of the region as well as write-offs to correctly update their own Holy Spirit. (Prayer of Spirit likewise.) • Guardian Spirit: It is now a target at the same time can only have a guardian spirit of the role of the body. • Focus on treatment: Now properly act on Penance. • Improved Divine Spirit: It will not happen • Inner Focus: Now correctly role in the Mind Flay, Mind mark, Penance on. • Mental Introduction: the team will not be with other spell power buffs stack up. • Shadowform: cast in Shadowform Devouring Plague, Shadow Word: Pain, and Vampiric Touch to follow as a percentage of increase damage, its value equal to your spell critical strike chance. • Shadow Word: Death: The self-injurious effect of this spell can no longer be reflected or transferred. • Vampiric Touch: double bonus spell power, the other priests cast Mind Blast no longer trigger the response time effect. • combat potential thieves: now only act on auto-attack, no longer acting on Shiv. • Fan of Knives changed to select the target do not need to cast, cast at the same time beautify the visual impact of the caster and not show the animation. Now correctly benefit from the talent to find weaknesses. Cooldown reduced to 10 seconds. • dance massacre: the original thieves after use will not be another person selected as a target, is now after use so that the originally selected as the target of thieves target all players lose, and the duration of the thieves can not be blocked. • fight back: the duration of this skill is no longer reduced by other effects that reduce disarm time. • Shadow Dance: Sap, Garrote, Ambush, Cheap Shot, premeditated, theft and the cooling time to lift the trap will not start this skill when extended. Content navigation>>> Druid, Hunter | Mage, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other service station subject to teach you to experience the Lich King service station settled in Sa Man • Flurry: Now launched to give the right effect when the number of. • Improved Fire Nova Totem: Increases your Fire Nova Totem by 10/20% damage increase, and has a 50/100% chance to withstand the Fire Nova Totem for all damage to stun the target for 2 seconds. • Lava Burst: increase of about 10% of base damage. • gas swirling arms: a message will now correctly trigger this talent show probability. • Riptide: Level 3 and 4 of the initial treatment volume has increased, and all levels of periodic treatment has also improved. • turmoil: turmoil now the number is not consumed by other shaman. Each shaman can have an independent body in the target effect of the storm hit. • Thunder extension has been renamed • Thunderstorm: Mana gain has been increased to 8%. • proficient tide: Now properly the role of the addition of a fatal blow on the earth’s shield. • treatment of tidal rapids that can be triggered now. Warlock • epic ground mounts can start from the 61 who learned in the training division, need 150 riding skill, and must be non-epic mount learned to spell. • Demonic Sacrifice: This ability’s effect now gain access to regional or cancellation will properly preserved. • Magic of activation: This talent no longer gives the Warlock’s Voidwalker threat of high value, and no longer shares a cooldown triggered. • Demon Strategy: Warlock and pet while increasing critical strike chance. • Destructive Reach: Now properly reduces the arrows and the Shadow of the Chaos threat generated by the flame. • Drain Soul: Rank 6 now properly on the vitality of less than 25% of the target cause additional harm. • embers Storm: Increases fire damage bonus. • loss Soul: Cooldown changed to 8 sec, update existing corrosion Soul corrosion Soul trigger therapeutic effect. This skill now does not kill the target when the treatment did not cause, or the amount of error treatment. • Hellfire: This spell can now be used indoors. Skills message has been updated. • Master Demonologist (Felhunter) will now reduce the vulnerability of the sacred magic hurt. • end of the ceremony: now warlocks have pets even correctly to work. (Dissolution of the existing pet.) • Shadowflame: Damage increased by about 75%. Affected by the additive effect of the calculation unchanged. • Shadow Embrace: Now acting on level 1-4, but when used correctly many times stack. • Shadow Mastery: Increases shadow damage bonus. • Soul Link (Demonology Department): increase from 15% to 20%. Content navigation>>> Druid, Hunter | Mage, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other service station Lich King experience teach you special services soldiers assigned to units • Armed: Increases attack power by only (like the original design), and this talent per level, value-added immediately recalculated. • Bladestorm: Now when you start to lift all of the retarder and fixed body effects. • Bloodthirst: Cooldown reduced to 5 seconds. Intensity obtained by the attack damage increased from 45% to 50%. • Wounds: Now correctly on the role of heroic throw. • Heroic Throw: Damage not as agile warrior of the value increase. • strengthen the tear to 10/20%. • rage: The Whirlwind now offhand damage can trigger this skill. • Tear: The base damage has been reduced, and the weapon-based damage has been increased. • Tear: grade 9 and grade 10 is now higher than 75% of the vitality of the target can result in an additional 35% damage, rather than the state goal furious 4 times the damage caused. • Sudden Death: when to attack 3/6/9% hit trigger chance, not when the deadly blow of 10/20/30% chance to trigger. • Titan’s Grip: penalty to 5%. • alert guardian: now able to correctly treat the threat generated by the transfer over. Content navigation>>> Druid, Hunter | Mage,Tanks, Paladin | Priest, Rogue | Shaman, Warlock | Warrior | professional skills, inscriptions, and other special service station Lich King experience to teach you the professional assigned to the service station • acquisition of skills to learn the skills level of restriction has been removed. • Alchemy o Reduced Elixir Flask with the results. • Inscription o Glyph of Crusader Strike: Now 20% reduced mana cost, rather than increase the coma and paralysis of the target damage. o Glyph of Flame Shock: duration of 6 seconds, and avoid Flame Shock has been consumed by Lava Burst. o Glyph of Lava: Glyph of Earth Elemental removed, the replacement of this glyph. So you get the bonus effect of lava erupted by 10%. o Glyph of Mind Flay: Slow now adjusted to 10% probability, rather than remove the effect. o Glyph of Rejuvenation: Now works correctly other than to act on their own goal. o Glyph energy: Shiv Glyph is removed, the replacement of this glyph. Allows you to limit the energy of the additional natural energy by 10 points. o Glyph of Shadow: Glyph of Mind Soothe removed, the replacement of this glyph. When you are in Shadowform deadly blow, increasing the spiritual equivalent to 10% of your spell power. o Shadow Word: Pain Glyph: When the target by Shadow Word: Pain of the impact, Mind Flay’s damage by 10%. o Glyph of Sinister Strike: probability increased to 50%. o Glyph no longer removes soul Soul consumption. Change the soul in order to reduce the mana cost of 70% of the ceremony. o Glyph of Spirit of Redemption: Glyph message corrected trigger delay time of 4 seconds. o Glyph of Lava: Glyph of Strength of Earth is removed, the replacement of this glyph. Addition of your Flametongue Weapon by 10%. o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance by not increase attack strength. o Glyph of Elemental Mastery: angry totem carving patterns are removed, the replacement of this glyph. Allows you to master the elements cooldown 30 seconds. User interface • For more information on Lua and XML changes, please refer to UI & Macros Forum. • spelling errors Wars items: Many items have been correct a clerical error or function description. • Many quest items past level error has been modified. • aure call out of the ashes of Phoenix has returned to its tail flame effect. • Guardian does succumb to the ring can now be universal acceleration. • Master Socket Bonus soldiers waist now. • Some offer one-hand spell power weapons are now main hand only use. • Kuanglong heart will now provide consistent long-range attack strength. • those who hate the film will now provide consistent long-range attack strength. • the spirit world Glass now correctly has a cooldown. • keen Eye of the Beast will now be more obvious effects. • Focus lens now has a cooldown. • The Horseman’s Reins will once again act on Dalaran. • Senior Club membership card to remind the players will not open it. • wrath of mad heart emblem given buff now has the correct message. • no longer has a physical instinct vest armor bonus. • Protector Boots Protection Department has joined the ranks of Paladin equipment. • Glyph of Sprint Fixed error message. • grilled fish, mussels ridge now correctly gain ranged attack power. • redeem the soul of holy deeds can now only act on the Holy Light. • have both melee and spell critical strike rating by the older items are now unified into the • created by Inscription are now equipped with hand-held book binding rather than Bind on Pickup. • thieves, soldiers, and in Cat Form, Bear Form or Dire Bear Form the Druid has been unable to use the magic potion. • Netherweave of the network: the transfiguration use this form to cancel your item is no longer turned form. • PvP jewelry: now properly remove back sorcerers. Bug Fixes • Fixed a GeForce 3 and 4 Ti cards affect the terrain displayed. Increase in config.wtf file command Set fixedfunction 1 players need to be removed to avoid damage to performance. • split Glyph: message has been corrected. • Druid: Hurricane chances to trigger Omen of Clarity has been reduced. • Hunter: Ferocious inspiration as the original design will affect the whole team. • o Hunter pets sonic impact (Bat): Will no longer ignore line of sight. o irritable situation (crocodile): Will no longer ignore the good old buff. o Thunderstomp (Gorilla): Will no longer applicable physical addition, the use of magic additive. o fangs puncture (wild boar): error correction data. o Savage Rend: correct typo in the message. • Master: the determination of combustion will work properly. • Mage: Living Bomb’s • Paladin – Judgement of Wisdom: Fixed various paladin can cast this trial on the same target problem. • Paladin – Judgement of Light: Paladins can fix a different cast this trial on the same target problem. • Priest: Holy Reach (Rank 2) will normally extend the radius of Divine Hymn. • Priest: Inner Focus now talent Penance correctly increase the critical strike chance. • Rogue: Deadly Poison Rank 8 is now the damage is lower than grade 9. • Shaman: Totem of angry message has been updated to illustrate all the attacks increased critical strike chance, and to increase spell power instead of hurt. 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